Codutek by Edutek

Codutek by Edutek — ages 8–16

Coding adventures that grow with the learner

Codutek teaches coding inside story worlds. Younger learners program with visual command blocks; older learners move on to guided, real Python. Every mission works in English and Arabic.

Free play needs no account and no personal details.

Two story worlds are open today, and more are in design.

Two worlds are open today

Each world has its own characters, its own age band and its own way of writing code. Pick the one that fits the learner.

Maher, a young inventor, standing with his robot FIX in the Lost City workshop.
Available now

Maher and FIX

Maher is a young inventor exploring the Lost City. FIX is his robot — and children write the code that moves him.

Lost City of Inventors

  • Ages 8–12
  • Visual block coding

Maher and FIX cross the Lost City of Inventors in 30 story missions, building programs from visual commands.

Cadet Tima and the robot NOVA together in the Space Rescue Academy cockpit.
2 chapters · 12 missions

Tima and NOVA

Tima is a cadet at the Space Rescue Academy. NOVA is her rescue drone — and learners write the Python code that flies and guides her.

Space Rescue Academy

  • Ages 12–16
  • Guided real Python

Cadet Tima and NOVA answer rescue calls while learners write real Python, one guided line at a time.

Chapter 1 teaches Sequencing in Missions 1–6 and is free. Chapter 2 teaches bounded For loops in Missions 7–12 and needs classroom or full-course access. Chapters 3–6 — Conditions, Functions, Variables and State, and Debugging — are in design.

For families

Your child starts playing straight away, in the world that fits their age. Each mission teaches one coding idea through a small story, with clear goals and gentle hints — no leaderboards and no streak pressure. Lost City missions award 0–3 Inventor Stars for a tidy, thoughtful solution, and any mission can be replayed to do better.

For schools and teachers

Teachers create a class and share its class code. Each learner joins with a class name they pick and a picture code they create themselves. Teachers recommend a mission and see real progress — attempts, hints, awards and finished missions.

One platform, many coding ideas

Codutek teaches computing concepts through progressive story missions, so each idea arrives with a reason to use it — from a child’s first ordered steps to a teenager’s first Python program.

  • SequencingPlayable now
  • Direction and turningPlayable now
  • Using objectsPlayable now
  • Loops (Repeat)Playable now
  • ConditionsPlayable now
  • FunctionsPlayable now
  • Variables and statePlayable now
  • DebuggingIn development

How the learning works

  1. 1

    Learn one idea

    A mission introduces a single concept, like giving steps in order.

  2. 2

    Practise it

    The next mission asks for the same idea in a new place, so it becomes solid.

  3. 3

    Combine it

    Later missions put the ideas together — turning, activating, then repeating steps.

Coding journeys that grow with learners

The two open worlds are one continuous path: children start by arranging visual commands, then write real code with guidance when they are ready.

Lost City of Inventors story world

Lost City of Inventors

Ages 8–12 · Visual block coding

  • Visual commands, sequencing and turning
  • Loops, conditions and functions
  • Variables and program state

Available now

Cadet Tima and the robot NOVA together in the Space Rescue Academy cockpit.

Space Rescue Academy

Ages 12–16 · Guided real Python

  • Chapter 1: Sequencing — Missions 1–6, free
  • Chapter 2: bounded For loops — Missions 7–12, classroom or full-course access
  • Chapters 3–6 in design: Conditions, Functions, Variables and State, and Debugging

2 chapters · 12 missions

Worlds in development

These worlds are still in design — no dates promised. They will join the two worlds that are already open.

  • Isles of Magic story world

    Isles of Magic

    Spellbook thinking with ordered, repeatable steps.

    In design

  • Deep Ocean Laboratory story world

    Deep Ocean Laboratory

    Sensors and decisions in the dark water.

    In design

  • Robot Factory story world

    Robot Factory

    Building your own named commands.

    In design

  • Digital Jungle story world

    Digital Jungle

    Keeping track of what you collect.

    In design

  • Time-Travel Museum story world

    Time-Travel Museum

    Finding and fixing a broken program.

    In design

Privacy by design

Children never give an email address, phone number or birthdate. Classroom learners sign in with a class name and a four-picture code they create and confirm themselves when they join; a teacher only resets a code if a child forgets it.

English and Arabic

Every screen, mission and hint exists in English and Modern Standard Arabic, with full right-to-left layout.